Treant
== Treant ==\nEnorme pianta, caotico buono\n\nClasse Armatura 16 (armatura naturale)\n\nPunti Ferita 138 (12d12+60)\n\nVelocità 9,1 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| --------\n| ---------\n| ---------\n| ---------\n| ---------\n! 23 (+6)\n| 8 (-1)\n| 21 (+5)\n| 12 (+1)\n| 16 (+3)\n| 12 (+1)\n|}\n\nResistenze ai Danni contundenti, perforanti\n\nDamage Vulnerabilities fuoco\n\nSensi Percezione passiva 13\n\nLinguaggi Comune, Druidic, Elvish, Sylvan\n\nGrado di Sfida 9 (5,000 PE)\n\n''''Falso Aspetto''''. While the treant remains motionless, it is indistinguishable from a normal tree.\n\n''''Mostro d'Assedio''''. The treant deals double danni to objects and structures.\n\n###### Azioni\n\n''''Multiattacco''''. The treant makes two slam attacks.\n\n''''Slam''''. Attacco con Arma da Mischia: +10 per colpire, portata 1,5 m, un bersaglio. Hit: 16 (3d6+6) contundenti danni.\n\n''''Rock''''. Attacco con Arma a Distanza: +10 per colpire, gittata 60/54,9 m, un bersaglio. Hit: 28 (4d10+6) contundenti danni.\n\n''''Animate Trees (1/Day)''''. The treant magically animates one or two trees it can see within 18,3 m of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 36,6 m from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.\n\n
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