Worg
=== Worg ===\nGrande mostruosità, neutrale malvagio\n\nClasse Armatura 13 (armatura naturale)\n\nPunti Ferita 26 (4d10+4)\n\nVelocità 15,2 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| --------\n| ---------\n| --------\n! 16 (+3)\n| 13 (+1)\n| 13 (+1)\n| 7 (-2)\n| 11 (+0)\n| 8 (-1)\n|}\n\nAbilità Percezione +4\n\nSensi visione al buio 18,3 m, Percezione passiva 14\n\nLinguaggi Goblin, Worg\n\nGrado di Sfida 1/2 (100 PE)\n\n''''Keen Hearing and Smell''''. The worg has vantaggio on Wisdom (Percezione) checks that rely on hearing or smell.\n\n###### Azioni\n\n''''Bite''''. Attacco con Arma da Mischia: +5 per colpire, portata 1,5 m, un bersaglio. Hit: 10 (2d6+3) perforanti danni. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked pronato.\n\nA worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Comune as well.\n\n
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