Sprite
== Sprite ==\nMinuscola fata, neutrale buono\n\nClasse Armatura 15 (leather armor)\n\nPunti Ferita 2 (1d4)\n\nVelocità 3 m, fly 12,2 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! --------\n| ---------\n| ---------\n| ---------\n| ---------\n| ---------\n! 3 (-4)\n| 18 (+4)\n| 10 (+0)\n| 14 (+2)\n| 13 (+1)\n| 11 (+0)\n|}\n\nAbilità Percezione +3, Furtività +8\n\nSensi Percezione passiva 13\n\nLinguaggi Comune, Elvish, Sylvan\n\nGrado di Sfida 1/4 (50 PE)\n\n###### Azioni\n\n''''Longsword''''. Attacco con Arma da Mischia: +2 per colpire, portata 1,5 m, un bersaglio. Hit: 1 taglienti danni.\n\n''''Shortbow''''. Attacco con Arma a Distanza: +6 per colpire, gittata 40/48,8 m, un bersaglio. Hit: 1 perforanti danni, and the target must succeed on a DC 10 Constitution saving throw or become avvelenato for 1 minute. If its saving throw result is 5 or lower, the avvelenato target falls privo di sensi for the same duration, or until it takes danni or another creature takes an action to shake it awake.\n\n''''Heart Sight''''. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and non morto automatically fail the saving throw.\n\n''''Invisibility''''. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.\n\n
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