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Priest

Da D&D Next.

Priest

Media umanoide (any race), qualsiasi allineamento

classe Armatura 13 (chain shirt)

Punti Ferita 27 (5d8 + 5)

Velocità 9 m

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |

Abilità Medicina +7, Persuasionee +3, Religionee +5

Sensi passive Percezione 13

Linguaggi any two languages

Grado di Sfida 2 (450 PE)

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiante damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Lancio di incantesimi. The priest is a 5th-level spellcaster. Its spellcasting ability is Saggezza (CD tiro salvezza incantesimi 13, +5 a colpire with spell attacks). The priest has the following cleric spells prepared:

Trucchetti (a volontà): light, sacred flame, thaumaturgy 1st level (4 slots): cure wounds, guiding bolt, sanctuary 2nd level (3 slots): lesser restoration, spiritual weapon 3rd level (2 slots): dispel magic, spirit guardians

            1. Azioni

Mace. Arma da Mischia Attacco: +2 a colpire, portata 1.5 m, un bersaglio. Colpito: 3 (1d6) contundenti damage.

Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.

A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.