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Drago Blu Adulto (Cromatico)

Da D&D Next.
  1. Adult Blue Dragon (Chromatic)
  • Huge dragon, lawful evil*
    • Armor Class** 19 (natural armor)
    • Hit Points** 225 (18d12+108)
    • Speed** 40 ft., burrow 30 ft., fly 80 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 25 (+7) | 10 (+0) | 23 (+6) | 16 (+3) | 15 (+2) | 19 (+4) |

    • Saving Throws** Dex +5, Con +11, Wis +7, Cha +9
    • Skills** Perception +12, Stealth +5
    • Damage Immunities** lightning
    • Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 22
    • Languages** Common, Draconic
    • Challenge** 16 (15,000 XP)
      • Legendary Resistance (3/Day)***. If the dragon fails a saving throw, it can choose to succeed instead.
            1. Actions
      • Multiattack***. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
      • Bite***. *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit:* 18 (2d10+7) piercing damage plus 5 (1d10) lightning damage.
      • Claw***. *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 14 (2d6+7) slashing damage.
      • Tail***. *Melee Weapon Attack:* +12 to hit, reach 15 ft., one target. *Hit:* 16 (2d8+7) bludgeoning damage.
      • Frightful Presence***. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
      • Lightning Breath (Recharge 5-6)***. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
            1. Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

    • Detect**. The dragon makes a Wisdom (Perception) check.
    • Tail Attack**. The dragon makes a tail attack.
    • Wing Attack (Costs 2 Actions)**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.