Vai al contenuto

Treant

Da D&D Next.
Versione del 3 lug 2026 alle 08:27 di Admin (discussione | contributi) (Reimport Monsters: Treant (formattato))
(diff) ← Versione meno recente | Versione attuale (diff) | Versione più recente → (diff)

Treant

Huge plant, chaotic good

Armor Class 16 (natural armor)

Hit Points 138 (12d12+60)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- -------- --------- --------- --------- --------- 23 (+6) 8 (-1) 21 (+5) 12 (+1) 16 (+3) 12 (+1)

Damage Resistances bludgeoning, piercing

Damage Vulnerabilities fire

Senses passive Perception 13

Languages Common, Druidic, Elvish, Sylvan

Challenge 9 (5,000 XP)

        • False Appearance**. While the treant remains motionless, it is indistinguishable from a normal tree.

**Siege Monster**. The treant deals double damage to objects and structures.

            1. Actions

**Multiattack**. The treant makes two slam attacks.

**Slam**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6+6) bludgeoning damage.

**Rock**. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10+6) bludgeoning damage.

**Animate Trees (1/Day)****. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.