Sahuagin
Sahuagin
Medium humanoid (sahuagin), lawful evil
Armor Class 12 (natural armor)
Hit Points 22 (4d8+4)
Speed 30 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | -------- | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
|---|
Skills Perception +5
Senses darkvision 120 ft., passive Perception 15
Languages Sahuagin
Challenge 1/2 (100 XP)
- Blood Frenzy**. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
**Limited Amphibiousness**. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
**Shark Telepathy**. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
- Actions
**Multiattack**. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
**Bite**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.
**Claws.** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage.
**Spear****. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.