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Lamia

Da D&D Next.
Versione del 3 lug 2026 alle 08:26 di Admin (discussione | contributi) (Reimport Monsters: Lamia (formattato))

Lamia

Large monstrosity, chaotic evil

Armor Class 13 (natural armor)

Hit Points 97 (13d10+26)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3)

Skills Deception +7, Insight +4, Stealth +3

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Common

Challenge 4 (1,100 XP)

        • Innate Spellcasting**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas

            1. Actions

**Multiattack**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

**Claws.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) slashing damage.

**Dagger**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

**Intoxicating Touch****. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

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