Couatl
== Couatl ==\nMedia celestiale, legale buono\n\nclasse Armatura 19 (armatura naturale)\n\nPunti Ferita 97 (13d8+39)\n\nVelocità 30 m, fly 90 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|---------|---------|---------|---------|---------|\n| 16 (+3) | 20 (+5) | 17 (+3) | 18 (+4) | 20 (+5) | 18 (+4) |\n\nTiri Salvezza Con +5, Wis +7, Cha +6\n\nDanno Resistenze radiantee\n\nDanno Immunità psichici; contundenti, perforanti, and taglienti from nonmagiao attacchi\n\nSensi vista nel vero 120 m, passive Percezione 15\n\nLinguaggi all, telepathy 120 m\n\nGrado di Sfida 4 (1100 PE)\n\nInnate Lancio di incantesimi. The couatl's lancio di incantesimi ability is Carisma (CD tiro salvezza incantesimi 14). It can innately cast il seguente incantesimi, requiring only verbal Componenti\n\nAt will: detect evil and good, detect magia, detect thoughts\n\n3/day each: bless, create food and water, cure wounds, lesser restoration, protection from veleno, sanctuary, scudo\n\n1/day each: dream, greater restoration, scrying\n\nMagia Armi. The couatl's arma attacchi are magiao.\n\nScudoed Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.\n\n###### Azioni\n\nBite. Arma da Mischia Attacco: +8 a colpire, portata 5 m, una creatura. Colpito: 8 (1d6+5) perforanti danno, and the bersaglio must succeed on a CD 13 Costituzione tiro salvezza or be avvelenata for 24 hours. Until this veleno ends, the bersaglio is priva di sensi. Another creatura can use an azione to shake the bersaglio awake.\n\nConstrict. Arma da Mischia Attacco: +6 a colpire, portata 10 m, one Media or piccolaer creatura. Colpito: 10 (2d6+3) contundenti danno, and the bersaglio is afferrata (escape CD 15). Until this grapple ends, the bersaglio is trattenuta, and the couatl can't constrict another bersaglio.\n\nChange Shape. The couatl magiaoly polymorphs into a umanoide or bestia that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipaggiamento it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).\n\nIn a new form, the couatl retains its game statistics and ability to speak, but its AC, movimento modes, Forza, Destrezza, and other Azioni are replaced by those of the new form, and it gains any statistics and capabilities (except classe privilegi, azioni leggendarie, and lair Azioni) that the new form has but that it lacks. If the new form has a bite attacco, the couatl can use its bite in that form.\n\n
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