Drider
Aspetto
- Drider
- Large monstrosity, chaotic evil*
Armor Class 19 (natural armor)
Hit Points 123 (13d10+52)
Speed 30 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
Skills Perception +5, Stealth +9
Senses darkvision 120 ft., passive Perception 15
Languages Elvish, Undercommon
Challenge 6 (2,300 XP)
- Fey Ancestry*. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
- Innate Spellcasting*. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components
At will: *dancing lights*
1/day each: *darkness*, *faerie fire*
- Spider Climb*. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Sunlight Sensitivity*. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Web Walker*. The drider ignores movement restrictions caused by webbing.
- Actions
- Multiattack*. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
- Bite*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 2 (1d4) piercing damage plus 9 (2d8) poison damage.
- Longsword*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
- Longbow*. *Ranged Weapon Attack:* +6 to hit, range 150/600 ft., one target. *Hit:* 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.
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