Duergar
Duergar
Media umanoide (dwarf), legale malvagio
classe Armatura 16 (scale mail, shield)
Punti Ferita 26 (4d8+8)
Velocità 25 m
| FOR | DES | COS | INT | SAG | CAR | |---------|---------|---------|---------|---------|--------| | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Danno Resistances veleno
Sensi scurovisione 120 m, passive Percezione 10
Linguaggi Dwarvish, Undercommon
Grado di Sfida 1 (200 PE)
Duergar Resilience. The duergar has vantaggio on tiro salvezzas against veleno, spells, and illusions, as well as to resist being ammaliata or paralizzata.
Sunlight Sensitivity. While in sunlight, the duergar has svantaggio on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.
- Azioni
Engrande (Ricaricas after a Short or Riposo Lungo). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While engranded, the duergar is Grande, doubles its damage dice on Forza-based weapon attacks (included in the attacks), and makes Forza checks and Forza tiro salvezzas with vantaggio. If the duergar lacks the room to become Grande, it attains the maximum size possible in the space available.
War Pick. Arma da Mischia Attacco: +4 a colpire, portata 5 m, un bersaglio. Colpito: 6 (1d8+2) perforanti damage, or 11 (2d8+2) perforanti damage while engranded.
Javelin. Melee or Arma a Distanza Attacco: +4 a colpire, portata 5 m or gittata 30/120 m, un bersaglio. Colpito: 5 (1d6+2) perforanti damage, or 9 (2d6+2) perforanti damage while engranded.
Invisibility (Ricaricas after a Short or Riposo Lungo). The duergar magically turns invisibile until it attacks, casts a spell, or uses its Engrande, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisibile with it.