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Uomo Lucertola

Da D&D Next.
Versione del 3 lug 2026 alle 08:21 di Admin (discussione | contributi) (Import Monsters_batch2: Lizardfolk)
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    1. Lizardfolk
  • Medium humanoid (lizardfolk), neutral*

Armor Class 15 (natural armor, shield)

Hit Points 22 (4d8+4)

Speed 30 ft., swim 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |

Skills Perception +3, Stealth +4, Survival +5

Senses passive Perception 13

Languages Draconic

Challenge 1/2 (100 XP)

  • Hold Breath*. The lizardfolk can hold its breath for 15 minutes.
            1. Actions
  • Multiattack*. The lizardfolk makes two melee attacks, each one with a different weapon.
  • Bite*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
  • Heavy Club*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) bludgeoning damage.
  • Javelin*. *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
  • Spiked Shield*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
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