Salamandra
Salamander
Large elemental, neutral evil
classe Armatura 15 (natural armor)
Punti Ferita 90 (12d10+24)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Danno Vulnerabilities cold
Danno Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Danno Immunities fire
Senses darkvision 60 ft., passive Percezione 10
Linguaggi Ignan
Challenge 5 (1,800 XP)
Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Heated Armi. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
- Actions
Multiattack. The salamander makes two attacks: one with its spear and one with its tail.
Spear. Melee or Arma a Distanza Attacco: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Colpito: 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Tail. Arma da Mischia Attacco: +7 to hit, reach 10 ft., one target. Colpito: 11 (2d6+4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.