Oni
Oni
Large giant, lawful evil
classe Armatura 16 (chain mail)
Punti Ferita 110 (13d10+39)
Velocità 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Tiri Salvezza Dex +3, Con +6, Wis +4, Cha +5
Abilità Arcano +5, Ingannare +8, Percezione +4
Senses darkvision 60 ft., passive Percezione 14
Linguaggi Common, Gigante
Challenge 7 (2,900 XP)
Innate Lancio di incantesimi. The oni's innate spellcasting ability is Carisma (spell save DC 13). The oni can innately cast the following spells, requiring no material Componenti
At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Armi. The oni's weapon attacks are magical.
Regeneration. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.
- Actions
Multiattack. The oni makes two attacks, either with its claws or its glaive.
Claw (Oni Form Only). Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 8 (1d8+4) slashing damage.
Glaive. Arma da Mischia Attacco: +7 to hit, reach 10 ft., one target. Colpito: 15 (2d10+4) slashing damage, or 9 (1d10+4) slashing damage in Small or Medium form.
Change Shape. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.