Merrow
Merrow
Large monstrosity, chaotic evil
classe Armatura 13 (natural armor)
Punti Ferita 45 (6d10+12)
Velocità 10 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses darkvision 60 ft., passive Percezione 10
Linguaggi Abyssal, Aquan
Challenge 2 (450 XP)
Amphibious. The merrow can breathe air and water.
- Actions
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 8 (1d8+4) piercing damage.
Claws. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 9 (2d4+4) slashing damage.
Harpoon. Melee or Arma a Distanza Attacco: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Colpito: 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Forza contest against the merrow or be pulled up to 20 feet toward the merrow.