Magmin
Magmin
Small elemental, chaotic neutral
classe Armatura 14 (natural armor)
Punti Ferita 9 (2d6+2)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Danno Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Danno Immunities fire
Senses darkvision 60 ft., passive Percezione 10
Linguaggi Ignan
Challenge 1/2 (100 XP)
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Destrezza saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- Actions
Touch. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.