Guard
Guard
Medium humanoid (any race), any alignment
classe Armatura 16 (chain shirt, shield)
Punti Ferita 11 (2d8 + 2)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Abilità Percezione +2
Senses passive Percezione 12
Linguaggi any one language (usually Common)
Challenge 1/8 (25 XP)
- Actions
Spear. Melee or Arma a Distanza Attacco: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Colpito: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.