Cavalluccio Marino Gigante
Gigante Sea Horse
Large beast, unaligned
classe Armatura 13 (natural armor)
Punti Ferita 16 (3d10)
Velocità 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
Senses passive Percezione 11
Linguaggi -
Challenge 1/2 (100 XP)
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Forza saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
- Actions
Ram. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 4 (1d6+1) bludgeoning damage.
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.