Grimlock
Aspetto
- Grimlock
- Medium humanoid (grimlock), neutral evil*
Armor Class 11
Hit Points 11 (2d8+2)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|--------|--------| | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |
Skills Athletics +5, Perception +3, Stealth +3
Condition Immunities blinded
Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Languages Undercommon
Challenge 1/4 (50 XP)
- Blind Senses*. The grimlock can't use its blindsight while deafened and unable to smell.
- Keen Hearing and Smell*. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Stone Camouflage*. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Actions
- Spiked Bone Club*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.
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