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Lamia

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Versione del 3 lug 2026 alle 08:21 di Admin (discussione | contributi) (Import Monsters_batch2: Lamia)
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    1. Lamia
  • Large monstrosity, chaotic evil*

Armor Class 13 (natural armor)

Hit Points 97 (13d10+26)

Speed 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |

Skills Deception +7, Insight +4, Stealth +3

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Common

Challenge 4 (1,100 XP)

  • Innate Spellcasting*. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: *disguise self* (any humanoid form), *major image*

3/day each: *charm person*, *mirror image*, *scrying*, *suggestion*

1/day: *geas*

            1. Actions
  • Multiattack*. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
  • Claws.* *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 14 (2d10+3) slashing damage.
  • Dagger*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4+3) piercing damage.
  • Intoxicating Touch*. *Melee Spell Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
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