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Grimlock

Da D&D Next.
Versione del 3 lug 2026 alle 08:21 di Admin (discussione | contributi) (Import Monsters_batch2: Grimlock)
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    1. Grimlock
  • Medium humanoid (grimlock), neutral evil*

Armor Class 11

Hit Points 11 (2d8+2)

Speed 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|--------|--------| | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |

Skills Athletics +5, Perception +3, Stealth +3

Condition Immunities blinded

Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13

Languages Undercommon

Challenge 1/4 (50 XP)

  • Blind Senses*. The grimlock can't use its blindsight while deafened and unable to smell.
  • Keen Hearing and Smell*. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Stone Camouflage*. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
            1. Actions
  • Spiked Bone Club*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.
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