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Ettin

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Versione del 3 lug 2026 alle 08:22 di Admin (discussione | contributi) (Import Monsters_batch1: Ettin)
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    1. Ettin
  • Large giant, chaotic evil*

Armor Class 12 (natural armor)

Hit Points 85 (10d10+30)

Speed 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|---------|--------| | 21 (+5) | 8 (-1) | 17 (+3) | 6 (-2) | 10 (+0) | 8 (-1) |

Skills Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Giant, Orc

Challenge 4 (1,100 XP)

  • Two Heads*. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Wakeful*. When one of the ettin's heads is asleep, its other head is awake.
            1. Actions
  • Multiattack*. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
  • Battleaxe*. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (2d8+5) slashing damage.
  • Morningstar*. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (2d8+5) piercing damage.
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