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Drider

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Versione del 3 lug 2026 alle 08:21 di Admin (discussione | contributi) (Import Monsters_batch1: Drider)
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    1. Drider
  • Large monstrosity, chaotic evil*

Armor Class 19 (natural armor)

Hit Points 123 (13d10+52)

Speed 30 ft., climb 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |

Skills Perception +5, Stealth +9

Senses darkvision 120 ft., passive Perception 15

Languages Elvish, Undercommon

Challenge 6 (2,300 XP)

  • Fey Ancestry*. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
  • Innate Spellcasting*. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components

At will: *dancing lights*

1/day each: *darkness*, *faerie fire*

  • Spider Climb*. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Sunlight Sensitivity*. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Web Walker*. The drider ignores movement restrictions caused by webbing.
            1. Actions
  • Multiattack*. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
  • Bite*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 2 (1d4) piercing damage plus 9 (2d8) poison damage.
  • Longsword*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
  • Longbow*. *Ranged Weapon Attack:* +6 to hit, range 150/600 ft., one target. *Hit:* 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.
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