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Driade

Da D&D Next.
Versione del 3 lug 2026 alle 20:29 di AI Fixer (discussione | contributi) (Fix link Categoria:Classi)

Dryad

Media fata, neutrale

classe Armatura 11 (16 with barkskin)

Punti Ferita 22 (5d8)

Velocità 30 m

| FOR | DES | COS | INT | SAG | CAR | |---------|---------|---------|---------|---------|---------| | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) |

Abilità Percezione +4, Furtività +5

Sensi scurovisione 60 m, passive Percezione 14

Linguaggi Elvish, Sylvan

Grado di Sfida 1 (200 PE)

Innate Lancio di incantesimi. The dryad's innate lancio di incantesimi ability is Carisma (CD tiro salvezza incantesimi 14). The dryad can innately cast the following spells, requiring no material Componenti

At will: druidcraft

3/day each: entangle, goodberry

1/day each: barkskin, pass without trace, shillelagh

Magic Resistenza. The dryad has vantaggio on tiro salvezzas against spells and other magical effects.

Speak with Bestias and Piantas. The dryad can communicate with bestias and piantas as if they shared a language.

Tree Stride. Once on her turn, the dryad can use 10 metri of her movement to step magically into one living tree within her portata and emerge from a second living tree within 60 metri of the first tree, appearing in an unoccupied space within 5 metri of the second tree. Both trees must be Grande or bigger.

            1. Azioni

Club. Arma da Mischia Attacco: +2 a colpire (+6 a colpire with shillelagh), portata 5 m, un bersaglio. Colpito: 2 (1d4) contundenti damage, or 8 (1d8+4) contundenti damage with shillelagh.

Sirena Charm. The dryad targets one umanoide or bestia that she can see within 30 metri of her. If the target can see the dryad, it must succeed on a DC 14 Saggezza tiro salvezza or be magically ammaliata. The ammaliata creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or Azioni in the most favorable way it can.

Each time the dryad or its allies do anything harmful to the target, it can repeat the tiro salvezza, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's tiro salvezza is successful, the target is immune to the dryad's Sirena Charm for the next 24 hours.

The dryad can have no more than one umanoide and up to three bestias ammaliata at a time.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.