Veleni
Poisons
Given their insidious and deadly Natura, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures.
Poisons come in the following four types.
- Contact**. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A Creatura that touches contact poison with exposed skin suffers its effects.
**Ingested**. A Creatura must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing Vantaggio on the Tiro Salvezza or dealing only half Danno on a failed save.
**Inhaled**. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
**Injury**. Injury poison can be applied to Armi, Munizioni, trap Componenti, and other objects that deal piercing or slashing Danno and remains potent until delivered through a wound or washed off. A Creatura that takes piercing or slashing Danno from an object coated with the poison is exposed to its effects.
Table- List of Poisons
| Item | Type | Price/Dose | |--------------------|----------|------------| | Assassin's blood | Ingested | 150 gp | | Burnt othur fumes | Inhaled | 500 gp | | Crawler mucus | Contact | 200 gp | | Drow poison | Injury | 200 gp | | Essence of ether | Inhaled | 300 gp | | Malice | Inhaled | 250 gp | | Midnight tears | Ingested | 1,500 gp | | Oil of taggit | Contact | 400 gp | | Pale tincture | Ingested | 250 gp | | Purple worm poison | Injury | 2,000 gp | | Serpent venom | Injury | 200 gp | | Torpor | Ingested | 600 gp | | Truth serum | Ingested | 150 gp | | Wyvern poison | Injury | 1,200 gp | | | | |
Sample Poisons
Each type of poison has its own debilitating effects.
**Assassin's Blood (Ingested)**. A Creatura subjected to this poison must make a DC 10 Costituzione Tiro Salvezza. On a failed save, it takes 6 (1d12) poison Danno and is Avvelenato for 24 hours. On a successful save, the Creatura takes half Danno and isn't Avvelenato.
**Burnt Othur Fumes (Inhaled)**. A Creatura subjected to this poison must succeed on a DC 13 Costituzione Tiro Salvezza or take 10 (3d6) poison Danno, and must repeat the Tiro Salvezza at the start of each of its turns. On each successive failed save, the character takes 3 (1d6) poison Danno. After three successful saves, the poison ends.
**Crawler Mucus (Contact)**. This poison must be harvested from a dead or incapacitated crawler. A Creatura subjected to this poison must succeed on a DC 13 Costituzione Tiro Salvezza or be Avvelenato for 1 minute. The Avvelenato Creatura is Paralizzato. The Creatura can repeat the Tiro Salvezza at the end of each of its turns, ending the effect on itself on a success.
**Drow Poison (Injury)**. This poison is typically made only by the drow, and only in a place far removed from sunlight. A Creatura subjected to this poison must succeed on a DC 13 Costituzione Tiro Salvezza or be Avvelenato for 1 hour. If the Tiro Salvezza fails by 5 or more, the Creatura is also Incosciente while Avvelenato in this way. The Creatura wakes up if it takes Danno or if another Creatura takes an Azione to shake it awake.
**Essence of Ether (Inhaled)**. A Creatura subjected to this poison must succeed on a DC 15 Costituzione Tiro Salvezza or become Avvelenato for 8 hours. The Avvelenato Creatura is Incosciente. The Creatura wakes up if it takes Danno or if another Creatura takes an Azione to shake it awake.
**Malice (Inhaled)**. A Creatura subjected to this poison must succeed on a DC 15 Costituzione Tiro Salvezza or become Avvelenato for 1 hour. The Avvelenato Creatura is Cieco.
**Midnight Tears (Ingested)**. A Creatura that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the Creatura must succeed on a DC 17 Costituzione Tiro Salvezza, taking 31 (9d6) poison Danno on a failed save, or half as much Danno on a successful one.
**Oil of Taggit (Contact)**. A Creatura subjected to this poison must succeed on a DC 13 Costituzione Tiro Salvezza or become Avvelenato for 24 hours. The Avvelenato Creatura is Incosciente. The Creatura wakes up if it takes Danno.
**Pale Tincture (Ingested)**. A Creatura subjected to this poison must succeed on a DC 16 Costituzione Tiro Salvezza or take 3 (1d6) poison Danno and become Avvelenato. The Avvelenato Creatura must repeat the Tiro Salvezza every 24 hours, taking 3 (1d6) poison Danno on a failed save. Until this poison ends, the Danno the poison deals can't be healed by any means. After seven successful Tiri Salvezza, the effect ends and the Creatura can heal normally.
**Purple Worm Poison (Injury)**. This poison must be harvested from a dead or incapacitated purple worm. A Creatura subjected to this poison must make a DC 19 Costituzione Tiro Salvezza, taking 42 (12d6) poison Danno on a failed save, or half as much Danno on a successful one.
**Serpent Venom (Injury)**. This poison must be harvested from a dead or incapacitated Gigante poisonous snake. A Creatura subjected to this poison must succeed on a DC 11 Costituzione Tiro Salvezza, taking 10 (3d6) poison Danno on a failed save, or half as much Danno on a successful one.
**Torpor (Ingested)**. A Creatura subjected to this poison must succeed on a DC 15 Costituzione Tiro Salvezza or become Avvelenato for 4d6 hours. The Avvelenato Creatura is incapacitated.
**Truth Serum (Ingested)**. A Creatura subjected to this poison must succeed on a DC 11 Costituzione Tiro Salvezza or become Avvelenato for 1 hour. The Avvelenato Creatura can't knowingly speak a lie, as if under the effect of a zone of truth [[:Categoria:incantesimi|incantesimo]].
**Wyvern Poison (Injury)****. This poison must be harvested from a dead or incapacitated wyvern. A Creatura subjected to this poison must make a DC 15 Costituzione Tiro Salvezza, taking 24 (7d6) poison Danno on a failed save, or half as much Danno on a successful one.