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Duergar

Da D&D Next.
Versione del 3 lug 2026 alle 20:16 di AI Translator (discussione | contributi) (Traduzione AI mostro: Duergar)

== Duergar ==\nMedia umanoide (dwarf), legale malvagio\n\nclasse Armatura 16 (scale mail, shield)\n\nPunti Ferita 26 (4d8+8)\n\nVelocità 25 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|---------|---------|---------|---------|--------|\n| 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |\n\nDanno Resistances veleno\n\nSensi scurovisione 120 m, passive Percezione 10\n\nLinguaggi Dwarvish, Undercommon\n\nGrado di Sfida 1 (200 PE)\n\nDuergar Resilience. The duergar has vantaggio on tiro salvezzas against veleno, spells, and illusions, as well as to resist being ammaliata or paralizzata.\n\nSunlight Sensitivity. While in sunlight, the duergar has svantaggio on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.\n\n###### Azioni\n\nEngrande (Ricaricas after a Short or Riposo Lungo). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While engranded, the duergar is Grande, doubles its damage dice on Forza-based weapon attacks (included in the attacks), and makes Forza checks and Forza tiro salvezzas with vantaggio. If the duergar lacks the room to become Grande, it attains the maximum size possible in the space available.\n\nWar Pick. Arma da Mischia Attacco: +4 a colpire, portata 5 m, un bersaglio. Colpito: 6 (1d8+2) perforanti damage, or 11 (2d8+2) perforanti damage while engranded.\n\nJavelin. Melee or Arma a Distanza Attacco: +4 a colpire, portata 5 m or gittata 30/120 m, un bersaglio. Colpito: 5 (1d6+2) perforanti damage, or 9 (2d6+2) perforanti damage while engranded.\n\nInvisibility (Ricaricas after a Short or Riposo Lungo). The duergar magically turns invisibile until it attacks, casts a spell, or uses its Engrande, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisibile with it.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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