Capra
Goat
Medium beast, unaligned
classe Armatura 10
Punti Ferita 4 (1d8)
Velocità 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) |
Senses passive Percezione 10
Linguaggi -
Challenge 0 (10 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Forza saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Forza and Destrezza saving throws made against effects that would knock it prone.
- Actions
Ram. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 3 (1d4+1) bludgeoning damage.