Berserker
Berserker
Medium humanoid (any race), any chaotic alignment
classe Armatura 13 (hide armor)
Punti Ferita 67 (9d8 + 27)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses passive Percezione 10
Linguaggi any one language (usually Common)
Challenge 2 (450 XP)
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
- Actions
Greataxe. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 9 (1d12 + 3) slashing damage.
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.