Xorn
Xorn
Medium elemental, neutral
Armor Class 19 (natural armor)
Hit Points 73 (7d8+42)
Speed 20 ft., burrow 20 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 17 (+3) | 10 (+0) | 22 (+6) | 11 (+0) | 10 (+0) | 11 (+0) |
|---|
Skills Perception +6, Stealth +3
Damage Resistances piercing and slashing from nonmagical attacks that aren't adamantine
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages Terran
Challenge 5 (1,800 XP)
- Earth Glide**. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
**Stone Camouflage**. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
**Treasure Sense**. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
- Actions
**Multiattack**. The xorn makes three claw attacks and one bite attack.
**Claw**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
**Bite****. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6+3) piercing damage.