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Merrow

Da D&D Next.
Versione del 3 lug 2026 alle 08:26 di Admin (discussione | contributi) (Reimport Monsters: Merrow (formattato))

Merrow

Large monstrosity, chaotic evil

Armor Class 13 (natural armor)

Hit Points 45 (6d10+12)

Speed 10 ft., swim 40 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- -------- 18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1)

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Aquan

Challenge 2 (450 XP)

        • Amphibious**. The merrow can breathe air and water.
            1. Actions

**Multiattack**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

**Bite**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.

**Claws.** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.

**Harpoon****. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

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