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Treant

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Versione del 3 lug 2026 alle 15:07 di Admin (discussione | contributi) (Traduzione mostri: Treant)

Treant

Huge plant, chaotic good

classe Armatura 16 (natural armor)

Punti Ferita 138 (12d12+60)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|---------|---------|---------| | 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |

Danno Resistances bludgeoning, piercing

Danno Vulnerabilities fire

Senses passive Percezione 13

Linguaggi Common, Druidic, Elvish, Sylvan

Challenge 9 (5,000 XP)

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege mostro. The treant deals double damage to objects and structures.

            1. Actions

Multiattack. The treant makes two slam attacks.

Slam. Arma da Mischia Attacco: +10 to hit, reach 5 ft., one target. Colpito: 16 (3d6+6) bludgeoning damage.

Rock. Arma a Distanza Attacco: +10 to hit, range 60/180 ft., one target. Colpito: 28 (4d10+6) bludgeoning damage.

Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligenza and Carisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

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