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Minotaur

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Versione del 3 lug 2026 alle 15:00 di Admin (discussione | contributi) (Traduzione mostri: Minotaur)

Minotaur

Large monstrosity, chaotic evil

classe Armatura 14 (natural armor)

Punti Ferita 76 (9d10+27)

Velocità 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |

Abilità Percezione +7

Senses darkvision 60 ft., passive Percezione 17

Linguaggi Abyssal

Challenge 3 (700 XP)

Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Forza saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

            1. Actions

Greataxe. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 17 (2d12+4) slashing damage.

Gore. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 13 (2d8+4) piercing damage.

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