Lamia
Lamia
Large monstrosity, chaotic evil
classe Armatura 13 (natural armor)
Punti Ferita 97 (13d10+26)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Abilità Ingannare +7, Intuizione +4, Furtività +3
Senses darkvision 60 ft., passive Percezione 12
Linguaggi Abyssal, Common
Challenge 4 (1,100 XP)
Innate Lancio di incantesimi. The lamia's innate spellcasting ability is Carisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas
- Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 14 (2d10+3) slashing damage.
Dagger. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 5 (1d4+3) piercing damage.
Intoxicating Touch. Melee Attacco dell'incantesimo: +5 to hit, reach 5 ft., one creature. Colpito: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Saggezza saving throws and all ability checks.