Gnoll
Gnoll
Medium humanoid (gnoll), chaotic evil
classe Armatura 15 (hide armor, shield)
Punti Ferita 22 (5d8)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) |
Senses darkvision 60 ft., passive Percezione 10
Linguaggi Gnoll
Challenge 1/2 (100 XP)
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
- Actions
Bite. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one creature. Colpito: 4 (1d4+2) piercing damage.
Spear. Melee or Arma a Distanza Attacco: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Colpito: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.
Longbow. Arma a Distanza Attacco: +3 to hit, range 150/600 ft., one target. Colpito: 5 (1d8+1) piercing damage.