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Drider

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Versione del 3 lug 2026 alle 08:26 di Admin (discussione | contributi) (Reimport Monsters: Drider (formattato))

Drider

Large monstrosity, chaotic evil

Armor Class 19 (natural armor)

Hit Points 123 (13d10+52)

Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 16 (+3) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 12 (+1)

Skills Perception +5, Stealth +9

Senses darkvision 120 ft., passive Perception 15

Languages Elvish, Undercommon

Challenge 6 (2,300 XP)

        • Fey Ancestry**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

**Innate Spellcasting**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components

At will: dancing lights

1/day each: darkness, faerie fire

**Spider Climb**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**Sunlight Sensitivity**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**Web Walker**. The drider ignores movement restrictions caused by webbing.

            1. Actions

**Multiattack**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

**Bite**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

**Longsword**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.

**Longbow****. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.

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