Magmin
Magmin
Piccola elementale, caotico neutralee
classe Armatura 14 (armatura naturale)
Punti Ferita 9 (2d6+2)
Velocità 9 m
| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Danno Resistances contundenti, perforanti, and taglienti from nonmagical attacks
Danno Immunities fuoco
Sensi scurovisione 18 m, passive Percezione 10
Linguaggi Ignan
Grado di Sfida 1/2 (100 PE)
Death Burst. When the magmin dies, it explodes in a burst of fuoco and magma. Each creature within 3 m of it must make a DC 11 Destrezza tiro salvezza, taking 7 (2d6) fuoco damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 3 m.
- Azioni
Touch. Arma da Mischia Attacco: +4 a colpire, portata 1.5 m, un bersaglio. Colpito: 7 (2d6) fuoco damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fuoco, the target takes 3 (1d6) fuoco damage at the end of each of its turns.