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Traduzione AI: Lich
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Lich

Medium undead, any evil alignment

Classe Armatura 17 (natural armor)

Punti Ferita 135 (18d8+54)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) |

Tiri Salvezza Con +10, Int +12, Wis +9

Abilità Arcano +19, Storia +12, Intuizione +9, Percezione +9

Danno Resistances cold, lightning, necrotic

Danno Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Immunità alle Condizioni charmed, exhaustion, frightened, paralyzed, poisoned

Sensi truesight 120 ft., passive Percezione 19

Linguaggi Common plus up to five other languages

Grado di Sfida 21 (33,000 XP)

Legendary Resistenza (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Lancio di incantesimi. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligenza (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost 1st level (4 slots): detect magic, magic missile, shield, thunderwave 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball 4th level (3 slots): blight, dimension door 5th level (3 slots): cloudkill, scrying 6th level (1 slot): disintegrate, globe of invulnerability 7th level (1 slot): finger of death, plane shift 8th level (1 slot): dominate monster, power word stun 9th level (1 slot): power word kill

Turn Resistenza. The lich has advantage on saving throws against any effect that turns undead.

            1. Actions

Paralyzing Touch. Melee Attacco dell'incantesimo: +12 to hit, reach 5 ft., one creature. Colpito: 10 (3d6) cold damage. The target must succeed on a DC 18 Costituzione saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

            1. Legendary Actions

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

Trucchetto. The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Saggezza saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Costituzione saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.