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Magmin: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Magmin
 
Reimport Monsters: Magmin (formattato)
Riga 1: Riga 1:
## Magmin
== Magmin ==
 
''Small elemental, chaotic neutral''
*Small elemental, chaotic neutral*


'''Armor Class''' 14 (natural armor)
'''Armor Class''' 14 (natural armor)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR   | DEX     | CON     | INT   | WIS     | CHA     |
{| class="wikitable"
|--------|---------|---------|--------|---------|---------|
! STR
| 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
| DEX
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| --------
| ---------
| ---------
! 7 (-2)
| 15 (+2)
| 12 (+1)
| 8 (-1)
| 11 (+0)
| 10 (+0)
|}


'''Damage Resistances''' bludgeoning, piercing, and slashing from nonmagical attacks
'''Damage Resistances''' bludgeoning, piercing, and slashing from nonmagical attacks
Riga 23: Riga 39:
'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


*'''Death Burst'''*. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
****'''Death Burst'''**'''. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


*'''Ignited Illumination'''*. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
'''**'''Ignited Illumination'''**'''. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


###### Actions
###### Actions


*'''Touch'''*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
'''**'''Touch'''****. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
 
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Magmin

Small elemental, chaotic neutral

Armor Class 14 (natural armor)

Hit Points 9 (2d6+2)

Speed 30 ft.

STR DEX CON INT WIS CHA -------- --------- --------- -------- --------- --------- 7 (-2) 15 (+2) 12 (+1) 8 (-1) 11 (+0) 10 (+0)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 10

Languages Ignan

Challenge 1/2 (100 XP)

        • Death Burst**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

**Ignited Illumination**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

            1. Actions

**Touch****. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.