Uomo Lucertola: differenze tra le versioni
Import Monsters_batch2: Lizardfolk |
Reimport Monsters: Lizardfolk (formattato) |
||
| Riga 1: | Riga 1: | ||
== Lizardfolk == | |||
''Medium humanoid (lizardfolk), neutral'' | |||
'''Armor Class''' 15 (natural armor, shield) | '''Armor Class''' 15 (natural armor, shield) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft., swim 30 ft. | '''Speed''' 30 ft., swim 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
! 15 (+2) | |||
| 10 (+0) | |||
| 13 (+1) | |||
| 7 (-2) | |||
| 12 (+1) | |||
| 7 (-2) | |||
|} | |||
'''Skills''' Perception +3, Stealth +4, Survival +5 | '''Skills''' Perception +3, Stealth +4, Survival +5 | ||
| Riga 21: | Riga 37: | ||
'''Challenge''' 1/2 (100 XP) | '''Challenge''' 1/2 (100 XP) | ||
*'''Hold Breath'''*. The lizardfolk can hold its breath for 15 minutes. | ****'''Hold Breath'''**'''. The lizardfolk can hold its breath for 15 minutes. | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The lizardfolk makes two melee attacks, each one with a different weapon. | '''**'''Multiattack'''**'''. The lizardfolk makes two melee attacks, each one with a different weapon. | ||
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage. | |||
*''' | '''**'''Heavy Club'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) bludgeoning damage. | ||
*''' | '''**'''Javelin'''**'''. ''Melee or Ranged Weapon Attack:'' +4 to hit, reach 5 ft. or range 30/120 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage. | ||
*''' | '''**'''Spiked Shield'''****. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Lizardfolk
Medium humanoid (lizardfolk), neutral
Armor Class 15 (natural armor, shield)
Hit Points 22 (4d8+4)
Speed 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | --------- | -------- | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
|---|
Skills Perception +3, Stealth +4, Survival +5
Senses passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP)
- Hold Breath**. The lizardfolk can hold its breath for 15 minutes.
- Actions
**Multiattack**. The lizardfolk makes two melee attacks, each one with a different weapon.
**Bite**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
**Heavy Club**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
**Javelin**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.
**Spiked Shield****. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.