Lamia: differenze tra le versioni
Import Monsters_batch2: Lamia |
Reimport Monsters: Lamia (formattato) |
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| Riga 1: | Riga 1: | ||
== Lamia == | |||
''Large monstrosity, chaotic evil'' | |||
'''Armor Class''' 13 (natural armor) | '''Armor Class''' 13 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 16 (+3) | |||
| 13 (+1) | |||
| 15 (+2) | |||
| 14 (+2) | |||
| 15 (+2) | |||
| 16 (+3) | |||
|} | |||
'''Skills''' Deception +7, Insight +4, Stealth +3 | '''Skills''' Deception +7, Insight +4, Stealth +3 | ||
| Riga 21: | Riga 37: | ||
'''Challenge''' 4 (1,100 XP) | '''Challenge''' 4 (1,100 XP) | ||
*'''Innate Spellcasting'''*. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. | ****'''Innate Spellcasting'''**'''. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. | ||
At will: | At will: ''disguise self'' (any humanoid form), ''major image'' | ||
3/day each: | 3/day each: ''charm person'', ''mirror image'', ''scrying'', ''suggestion'' | ||
1/day: | 1/day: ''geas'' | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. | '''**'''Multiattack'''**'''. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. | ||
'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 14 (2d10+3) slashing damage. | |||
*''' | '''**'''Dagger'''**'''. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4+3) piercing damage. | ||
*''' | '''**'''Intoxicating Touch'''****. ''Melee Spell Attack:'' +5 to hit, reach 5 ft., one creature. ''Hit:'' The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Lamia
Large monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 97 (13d10+26)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
|---|
Skills Deception +7, Insight +4, Stealth +3
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
- Innate Spellcasting**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas
- Actions
**Multiattack**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
**Claws.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) slashing damage.
**Dagger**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
**Intoxicating Touch****. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.