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Imp (Diavolo): differenze tra le versioni

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Import Monsters_batch2: Imp (Devil)
 
Reimport Monsters: Imp (Devil) (formattato)
Riga 1: Riga 1:
### Imp (Devil)
=== Imp (Devil) ===
 
''Tiny fiend (devil, shapechanger), lawful evil''
*Tiny fiend (devil, shapechanger), lawful evil*


'''Armor Class''' 13
'''Armor Class''' 13
Riga 9: Riga 8:
'''Speed''' 20 ft., fly 40 ft.
'''Speed''' 20 ft., fly 40 ft.


| STR   | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|--------|---------|---------|---------|---------|---------|
! STR
| 6 (-2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
| DEX
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| ---------
| ---------
| ---------
! 6 (-2)
| 17 (+3)
| 13 (+1)
| 11 (+0)
| 12 (+1)
| 14 (+2)
|}


'''Skills''' Deception +4, Insight +3, Persuasion +4, Stealth +5
'''Skills''' Deception +4, Insight +3, Persuasion +4, Stealth +5
Riga 27: Riga 43:
'''Challenge''' 1 (200 XP)
'''Challenge''' 1 (200 XP)


*'''Shapechanger'''*. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
****'''Shapechanger'''**'''. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


*'''Devil's Sight'''*. Magical darkness doesn't impede the imp's darkvision.
'''**'''Devil's Sight'''**'''. Magical darkness doesn't impede the imp's darkvision.


*'''Magic Resistance'''*. The imp has advantage on saving throws against spells and other magical effects.
'''**'''Magic Resistance'''**'''. The imp has advantage on saving throws against spells and other magical effects.


###### Actions
###### Actions


*'''Sting (Bite in Beast Form)'''*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4+3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
'''**'''Sting (Bite in Beast Form)'''**'''. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4+3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
 
'''**'''Invisibility'''****. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.


*'''Invisibility'''*. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Imp (Devil)

Tiny fiend (devil, shapechanger), lawful evil

Armor Class 13

Hit Points 10 (3d4+3)

Speed 20 ft., fly 40 ft.

STR DEX CON INT WIS CHA -------- --------- --------- --------- --------- --------- 6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2)

Skills Deception +4, Insight +3, Persuasion +4, Stealth +5

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 11

Languages Infernal, Common

Challenge 1 (200 XP)

        • Shapechanger**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**Devil's Sight**. Magical darkness doesn't impede the imp's darkvision.

**Magic Resistance**. The imp has advantage on saving throws against spells and other magical effects.

            1. Actions

**Sting (Bite in Beast Form)**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

**Invisibility****. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.