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Capra: differenze tra le versioni

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Import Monsters_batch2: Goat
 
Reimport Monsters: Goat (formattato)
Riga 1: Riga 1:
### Goat
=== Goat ===
 
''Medium beast, unaligned''
*Medium beast, unaligned*


'''Armor Class''' 10
'''Armor Class''' 10
Riga 9: Riga 8:
'''Speed''' 40 ft.
'''Speed''' 40 ft.


| STR     | DEX     | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|---------|---------|--------|---------|--------|
! STR
| 12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 12 (+1)
| 10 (+0)
| 11 (+0)
| 2 (-4)
| 10 (+0)
| 5 (-3)
|}


'''Senses''' passive Perception 10
'''Senses''' passive Perception 10
Riga 19: Riga 35:
'''Challenge''' 0 (10 XP)
'''Challenge''' 0 (10 XP)


*'''Charge'''*. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
****'''Charge'''**'''. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.


*'''Sure-Footed'''*. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
'''**'''Sure-Footed'''**'''. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


###### Actions
###### Actions


*'''Ram'''*. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4+1) bludgeoning damage.
'''**'''Ram'''****. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d4+1) bludgeoning damage.
 
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Goat

Medium beast, unaligned

Armor Class 10

Hit Points 4 (1d8)

Speed 40 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- -------- 12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3)

Senses passive Perception 10

Languages -

Challenge 0 (10 XP)

        • Charge**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

**Sure-Footed**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

            1. Actions

**Ram****. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

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