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Cavalluccio Marino Gigante: differenze tra le versioni

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Import Monsters_batch2: Giant Sea Horse
 
Reimport Monsters: Giant Sea Horse (formattato)
Riga 1: Riga 1:
### Giant Sea Horse
=== Giant Sea Horse ===
 
''Large beast, unaligned''
*Large beast, unaligned*


'''Armor Class''' 13 (natural armor)
'''Armor Class''' 13 (natural armor)
Riga 9: Riga 8:
'''Speed''' 0 ft., swim 40 ft.
'''Speed''' 0 ft., swim 40 ft.


| STR     | DEX     | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|---------|---------|--------|---------|--------|
! STR
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 12 (+1)
| 15 (+2)
| 11 (+0)
| 2 (-4)
| 12 (+1)
| 5 (-3)
|}


'''Senses''' passive Perception 11
'''Senses''' passive Perception 11
Riga 19: Riga 35:
'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


*'''Charge'''*. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
****'''Charge'''**'''. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


*'''Water Breathing'''*. The sea horse can breathe only underwater.
'''**'''Water Breathing'''**'''. The sea horse can breathe only underwater.


###### Actions
###### Actions


*'''Ram'''*. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage.
'''**'''Ram'''****. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d6+1) bludgeoning damage.


Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Giant Sea Horse

Large beast, unaligned

Armor Class 13 (natural armor)

Hit Points 16 (3d10)

Speed 0 ft., swim 40 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- -------- 12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)

Senses passive Perception 11

Languages -

Challenge 1/2 (100 XP)

        • Charge**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

**Water Breathing**. The sea horse can breathe only underwater.

            1. Actions

**Ram****. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.