Drider: differenze tra le versioni
Import Monsters_batch1: Drider |
Reimport Monsters: Drider (formattato) |
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| Riga 1: | Riga 1: | ||
== Drider == | |||
''Large monstrosity, chaotic evil'' | |||
'''Armor Class''' 19 (natural armor) | '''Armor Class''' 19 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft., climb 30 ft. | '''Speed''' 30 ft., climb 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 16 (+3) | |||
| 16 (+3) | |||
| 18 (+4) | |||
| 13 (+1) | |||
| 14 (+2) | |||
| 12 (+1) | |||
|} | |||
'''Skills''' Perception +5, Stealth +9 | '''Skills''' Perception +5, Stealth +9 | ||
| Riga 21: | Riga 37: | ||
'''Challenge''' 6 (2,300 XP) | '''Challenge''' 6 (2,300 XP) | ||
*'''Fey Ancestry'''*. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep. | ****'''Fey Ancestry'''**'''. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep. | ||
*'''Innate Spellcasting'''*. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components | '''**'''Innate Spellcasting'''**'''. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components | ||
At will: | At will: ''dancing lights'' | ||
1/day each: | 1/day each: ''darkness'', ''faerie fire'' | ||
*'''Spider Climb'''*. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. | '''**'''Spider Climb'''**'''. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. | ||
*'''Sunlight Sensitivity'''*. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | '''**'''Sunlight Sensitivity'''**'''. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | ||
*'''Web Walker'''*. The drider ignores movement restrictions caused by webbing. | '''**'''Web Walker'''**'''. The drider ignores movement restrictions caused by webbing. | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack. | '''**'''Multiattack'''**'''. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack. | ||
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one creature. ''Hit:'' 2 (1d4) piercing damage plus 9 (2d8) poison damage. | |||
*''' | '''**'''Longsword'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands. | ||
*''' | '''**'''Longbow'''****. ''Ranged Weapon Attack:'' +6 to hit, range 150/600 ft., one target. ''Hit:'' 7 (1d8+3) piercing damage plus 4 (1d8) poison damage. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Drider
Large monstrosity, chaotic evil
Armor Class 19 (natural armor)
Hit Points 123 (13d10+52)
Speed 30 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
|---|
Skills Perception +5, Stealth +9
Senses darkvision 120 ft., passive Perception 15
Languages Elvish, Undercommon
Challenge 6 (2,300 XP)
- Fey Ancestry**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
**Innate Spellcasting**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components
At will: dancing lights
1/day each: darkness, faerie fire
**Spider Climb**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
**Sunlight Sensitivity**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
**Web Walker**. The drider ignores movement restrictions caused by webbing.
- Actions
**Multiattack**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
**Bite**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
**Longsword**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
**Longbow****. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.