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Drider: differenze tra le versioni

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Import Monsters_batch1: Drider
 
Reimport Monsters: Drider (formattato)
Riga 1: Riga 1:
## Drider
== Drider ==
 
''Large monstrosity, chaotic evil''
*Large monstrosity, chaotic evil*


'''Armor Class''' 19 (natural armor)
'''Armor Class''' 19 (natural armor)
Riga 9: Riga 8:
'''Speed''' 30 ft., climb 30 ft.
'''Speed''' 30 ft., climb 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 16 (+3)
| 16 (+3)
| 18 (+4)
| 13 (+1)
| 14 (+2)
| 12 (+1)
|}


'''Skills''' Perception +5, Stealth +9
'''Skills''' Perception +5, Stealth +9
Riga 21: Riga 37:
'''Challenge''' 6 (2,300 XP)
'''Challenge''' 6 (2,300 XP)


*'''Fey Ancestry'''*. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
****'''Fey Ancestry'''**'''. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.


*'''Innate Spellcasting'''*. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components
'''**'''Innate Spellcasting'''**'''. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components


At will: *dancing lights*
At will: ''dancing lights''


1/day each: *darkness*, *faerie fire*
1/day each: ''darkness'', ''faerie fire''


*'''Spider Climb'''*. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
'''**'''Spider Climb'''**'''. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


*'''Sunlight Sensitivity'''*. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
'''**'''Sunlight Sensitivity'''**'''. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


*'''Web Walker'''*. The drider ignores movement restrictions caused by webbing.
'''**'''Web Walker'''**'''. The drider ignores movement restrictions caused by webbing.


###### Actions
###### Actions


*'''Multiattack'''*. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
'''**'''Multiattack'''**'''. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
 
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one creature. ''Hit:'' 2 (1d4) piercing damage plus 9 (2d8) poison damage.


*'''Bite'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 2 (1d4) piercing damage plus 9 (2d8) poison damage.
'''**'''Longsword'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.


*'''Longsword'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
'''**'''Longbow'''****. ''Ranged Weapon Attack:'' +6 to hit, range 150/600 ft., one target. ''Hit:'' 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.


*'''Longbow'''*. *Ranged Weapon Attack:* +6 to hit, range 150/600 ft., one target. *Hit:* 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Drider

Large monstrosity, chaotic evil

Armor Class 19 (natural armor)

Hit Points 123 (13d10+52)

Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 16 (+3) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 12 (+1)

Skills Perception +5, Stealth +9

Senses darkvision 120 ft., passive Perception 15

Languages Elvish, Undercommon

Challenge 6 (2,300 XP)

        • Fey Ancestry**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

**Innate Spellcasting**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components

At will: dancing lights

1/day each: darkness, faerie fire

**Spider Climb**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**Sunlight Sensitivity**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**Web Walker**. The drider ignores movement restrictions caused by webbing.

            1. Actions

**Multiattack**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

**Bite**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

**Longsword**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.

**Longbow****. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.

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