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Chimera: differenze tra le versioni

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Import Monsters_batch1: Chimera
 
Reimport Monsters: Chimera (formattato)
Riga 1: Riga 1:
## Chimera
== Chimera ==
 
''Large monstrosity, chaotic evil''
*Large monstrosity, chaotic evil*


'''Armor Class''' 14 (natural armor)
'''Armor Class''' 14 (natural armor)
Riga 9: Riga 8:
'''Speed''' 30 ft., fly 60 ft.
'''Speed''' 30 ft., fly 60 ft.


| STR     | DEX     | CON     | INT   | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|--------|---------|---------|
! STR
| 19 (+4) | 11 (+0) | 19 (+4) | 3 (-4) | 14 (+2) | 10 (+0) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| ---------
! 19 (+4)
| 11 (+0)
| 19 (+4)
| 3 (-4)
| 14 (+2)
| 10 (+0)
|}


'''Skills''' Perception +8
'''Skills''' Perception +8
Riga 23: Riga 39:
###### Actions
###### Actions


*'''Multiattack'''*. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
****'''Multiattack'''**'''. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
 
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) piercing damage.


*'''Bite'''*. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6+4) piercing damage.
'''**'''Horns'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 10 (1d12+4) bludgeoning damage.


*'''Horns'''*. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (1d12+4) bludgeoning damage.
'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) slashing damage.


*'''Claws.'''* *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6+4) slashing damage.
'''**'''Fire Breath (Recharge 5-6)'''****. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.


*'''Fire Breath (Recharge 5-6)'''*. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:25, 3 lug 2026

Chimera

Large monstrosity, chaotic evil

Armor Class 14 (natural armor)

Hit Points 114 (12d10+48)

Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- --------- 19 (+4) 11 (+0) 19 (+4) 3 (-4) 14 (+2) 10 (+0)

Skills Perception +8

Senses darkvision 60 ft., passive Perception 18

Languages understands Draconic but can't speak

Challenge 6 (2,300 XP)

            1. Actions
        • Multiattack**. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

**Bite**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.

**Horns**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) bludgeoning damage.

**Claws.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

**Fire Breath (Recharge 5-6)****. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.