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Azer: differenze tra le versioni

Da D&D Next.
Import Monsters_batch1: Azer
 
Reimport Monsters: Azer (formattato)
Riga 1: Riga 1:
## Azer
== Azer ==
 
''Medium elemental, lawful neutral''
*Medium elemental, lawful neutral*


'''Armor Class''' 17 (natural armor, shield)
'''Armor Class''' 17 (natural armor, shield)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 17 (+3)
| 12 (+1)
| 15 (+2)
| 12 (+1)
| 13 (+1)
| 10 (+0)
|}


'''Saving Throws''' Con +4
'''Saving Throws''' Con +4
Riga 25: Riga 41:
'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


*'''Heated Body'''*. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
****'''Heated Body'''**'''. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.


*'''Heated Weapons'''*. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
'''**'''Heated Weapons'''**'''. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).


*'''Illumination'''*. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
'''**'''Illumination'''**'''. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


###### Actions
###### Actions


*'''Warhammer'''*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
'''**'''Warhammer'''****. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
 
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:25, 3 lug 2026

Azer

Medium elemental, lawful neutral

Armor Class 17 (natural armor, shield)

Hit Points 39 (6d8+12)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 17 (+3) 12 (+1) 15 (+2) 12 (+1) 13 (+1) 10 (+0)

Saving Throws Con +4

Damage Immunities fire, poison

Condition Immunities poisoned

Senses passive Perception 11

Languages Ignan

Challenge 2 (450 XP)

        • Heated Body**. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

**Heated Weapons**. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

**Illumination**. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

            1. Actions

**Warhammer****. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.