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Treant: differenze tra le versioni

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== Treant ==
== Treant ==\n''Huge plant, chaotic good''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 16 (natural armor)\n\n'''Punti Ferita''' 138 (12d12+60)\n\n'''Velocità''' 9 m\n\n| STR    | DEX    | CON    | INT    | WIS    | CHA    |\n|---------|--------|---------|---------|---------|---------|\n| 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |\n\n'''Danno Resistances''' contundenti, perforanti\n\n'''Danno Vulnerabilities''' fuoco\n\n'''Sensi''' passive Percezione 13\n\n'''Linguaggi''' Comune, Druidic, Elfico, Silvano\n\n'''Grado di Sfida''' 9 (5,000 XP)\n\n'''''False Appearance'''''. While the treant remains motionless, it is indistinguishable from a normal tree.\n\n'''''Siege [[:Categoria:Mostri|mostro]]'''''. The treant deals double damage to objects and structures.\n\n###### Actions\n\n'''''Multiattacco'''''. The treant makes two slam attacks.\n\n'''''Slam'''''. ''Arma da Mischia Attacco:'' +10 per colpire, portata 2 m, un bersaglio. ''Colpito:'' 16 (3d6+6) contundenti damage.\n\n'''''Rock'''''. ''Arma a Distanza Attacco:'' +10 per colpire, range 60/55 m, un bersaglio. ''Colpito:'' 28 (4d10+6) contundenti damage.\n\n'''''Animate Trees (1/Day)'''''. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligenza and Carisma scores of 1, they non può speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Treant -->
''Huge plant, chaotic good''
 
'''[[:Categoria:Classi|classe]] Armatura''' 16 (natural armor)
 
'''Punti Ferita''' 138 (12d12+60)
 
'''Velocità''' 30 ft.
 
| STR    | DEX    | CON    | INT    | WIS    | CHA    |
|---------|--------|---------|---------|---------|---------|
| 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |
 
'''Danno Resistances''' bludgeoning, piercing
 
'''Danno Vulnerabilities''' fire
 
'''Senses''' passive Percezione 13
 
'''Linguaggi''' Common, Druidic, Elvish, Sylvan
 
'''Challenge''' 9 (5,000 XP)
 
'''''False Appearance'''''. While the treant remains motionless, it is indistinguishable from a normal tree.
 
'''''Siege [[:Categoria:Mostri|mostro]]'''''. The treant deals double damage to objects and structures.
 
###### Actions
 
'''''Multiattack'''''. The treant makes two slam attacks.
 
'''''Slam'''''. ''Arma da Mischia Attacco:'' +10 to hit, reach 5 ft., one target. ''Colpito:'' 16 (3d6+6) bludgeoning damage.
 
'''''Rock'''''. ''Arma a Distanza Attacco:'' +10 to hit, range 60/180 ft., one target. ''Colpito:'' 28 (4d10+6) bludgeoning damage.
 
'''''Animate Trees (1/Day)'''''. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligenza and Carisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
 
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Treant -->
<!-- Tradotto AI 2026-07-03 -->

Versione delle 21:14, 3 lug 2026

== Treant ==\nHuge plant, chaotic good\n\nclasse Armatura 16 (natural armor)\n\nPunti Ferita 138 (12d12+60)\n\nVelocità 9 m\n\n| STR | DEX | CON | INT | WIS | CHA |\n|---------|--------|---------|---------|---------|---------|\n| 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |\n\nDanno Resistances contundenti, perforanti\n\nDanno Vulnerabilities fuoco\n\nSensi passive Percezione 13\n\nLinguaggi Comune, Druidic, Elfico, Silvano\n\nGrado di Sfida 9 (5,000 XP)\n\nFalse Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.\n\nSiege mostro. The treant deals double damage to objects and structures.\n\n###### Actions\n\nMultiattacco. The treant makes two slam attacks.\n\nSlam. Arma da Mischia Attacco: +10 per colpire, portata 2 m, un bersaglio. Colpito: 16 (3d6+6) contundenti damage.\n\nRock. Arma a Distanza Attacco: +10 per colpire, range 60/55 m, un bersaglio. Colpito: 28 (4d10+6) contundenti damage.\n\nAnimate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligenza and Carisma scores of 1, they non può speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.