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Couatl: differenze tra le versioni

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Traduzione AI mostro: Couatl
Fix link Categoria:Classi
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== Couatl ==\n''Media celestiale, legale buono''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 19 (armatura naturale)\n\n'''Punti Ferita''' 97 (13d8+39)\n\n'''Velocità''' 30 m, fly 90 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|---------|---------|---------|---------|---------|\n| 16 (+3) | 20 (+5) | 17 (+3) | 18 (+4) | 20 (+5) | 18 (+4) |\n\n'''Tiri Salvezza''' Con +5, Wis +7, Cha +6\n\n'''Danno Resistances''' radiante\n\n'''Danno Immunities''' psichici; contundenti, perforanti, and taglienti from nonmagical attacks\n\n'''Sensi''' vista nel vero 120 m, passive Percezione 15\n\n'''Linguaggi''' all, telepathy 120 m\n\n'''Grado di Sfida''' 4 (1100 PE)\n\n'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The couatl's lancio di incantesimi ability is Carisma (CD tiro salvezza incantesimi 14). It can innately cast the following spells, requiring only verbal Componenti\n\nAt will: ''detect evil and good'', ''detect magic'', ''detect thoughts''\n\n3/day each: ''bless'', ''create food and water'', ''cure wounds'', ''lesser restoration'', ''protection from veleno'', ''sanctuary'', ''shield''\n\n1/day each: ''dream'', ''greater restoration'', ''scrying''\n\n'''''Magic Armi'''''. The couatl's weapon attacks are magical.\n\n'''''Shielded Mind'''''. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.\n\n###### Azioni\n\n'''''Bite'''''. ''Arma da Mischia Attacco:'' +8 a colpire, portata 5 m, una creatura. ''Colpito:'' 8 (1d6+5) perforanti damage, and the target must succeed on a DC 13 Costituzione tiro salvezza or be avvelenata for 24 hours. Until this veleno ends, the target is priva di sensi. Another creature can use an action to shake the target awake.\n\n'''''Constrict'''''. ''Arma da Mischia Attacco:'' +6 a colpire, portata 10 m, one Media or piccolaer creature. ''Colpito:'' 10 (2d6+3) contundenti damage, and the target is afferrata (escape DC 15). Until this grapple ends, the target is trattenuta, and the couatl can't constrict another target.\n\n'''''Change Shape'''''. The couatl magically polymorphs into a umanoide or bestia that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).\n\nIn a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Forza, Destrezza, and other Azioni are replaced by those of the new form, and it gains any statistics and capabilities (except class features, azioni leggendarie, and lair Azioni) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Couatl -->
== Couatl ==
''Media celestiale, legale buono''
 
'''[[:Categoria:Classi|classe]] Armatura''' 19 (armatura naturale)
 
'''Punti Ferita''' 97 (13d8+39)
 
'''Velocità''' 30 m, fly 90 m
 
| FOR | DES | COS | INT | SAG | CAR |
|---------|---------|---------|---------|---------|---------|
| 16 (+3) | 20 (+5) | 17 (+3) | 18 (+4) | 20 (+5) | 18 (+4) |
 
'''Tiri Salvezza''' Con +5, Wis +7, Cha +6
 
'''Danno Resistances''' radiante
 
'''Danno Immunities''' psichici; contundenti, perforanti, and taglienti from nonmagical attacks
 
'''Sensi''' vista nel vero 120 m, passive Percezione 15
 
'''Linguaggi''' all, telepathy 120 m
 
'''Grado di Sfida''' 4 (1100 PE)
 
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The couatl's lancio di incantesimi ability is Carisma (CD tiro salvezza incantesimi 14). It can innately cast the following spells, requiring only verbal Componenti
 
At will: ''detect evil and good'', ''detect magic'', ''detect thoughts''
 
3/day each: ''bless'', ''create food and water'', ''cure wounds'', ''lesser restoration'', ''protection from veleno'', ''sanctuary'', ''shield''
 
1/day each: ''dream'', ''greater restoration'', ''scrying''
 
'''''Magic Armi'''''. The couatl's weapon attacks are magical.
 
'''''Shielded Mind'''''. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
 
###### Azioni
 
'''''Bite'''''. ''Arma da Mischia Attacco:'' +8 a colpire, portata 5 m, una creatura. ''Colpito:'' 8 (1d6+5) perforanti damage, and the target must succeed on a DC 13 Costituzione tiro salvezza or be avvelenata for 24 hours. Until this veleno ends, the target is priva di sensi. Another creature can use an action to shake the target awake.
 
'''''Constrict'''''. ''Arma da Mischia Attacco:'' +6 a colpire, portata 10 m, one Media or piccolaer creature. ''Colpito:'' 10 (2d6+3) contundenti damage, and the target is afferrata (escape DC 15). Until this grapple ends, the target is trattenuta, and the couatl can't constrict another target.
 
'''''Change Shape'''''. The couatl magically polymorphs into a umanoide or bestia that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).
 
In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Forza, Destrezza, and other Azioni are replaced by those of the new form, and it gains any statistics and capabilities (except class features, azioni leggendarie, and lair Azioni) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.
 
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
<!-- Originale: Couatl -->
<!-- Tradotto AI 2026-07-03 -->
<!-- Tradotto AI 2026-07-03 -->

Versione delle 20:28, 3 lug 2026

Couatl

Media celestiale, legale buono

classe Armatura 19 (armatura naturale)

Punti Ferita 97 (13d8+39)

Velocità 30 m, fly 90 m

| FOR | DES | COS | INT | SAG | CAR | |---------|---------|---------|---------|---------|---------| | 16 (+3) | 20 (+5) | 17 (+3) | 18 (+4) | 20 (+5) | 18 (+4) |

Tiri Salvezza Con +5, Wis +7, Cha +6

Danno Resistances radiante

Danno Immunities psichici; contundenti, perforanti, and taglienti from nonmagical attacks

Sensi vista nel vero 120 m, passive Percezione 15

Linguaggi all, telepathy 120 m

Grado di Sfida 4 (1100 PE)

Innate Lancio di incantesimi. The couatl's lancio di incantesimi ability is Carisma (CD tiro salvezza incantesimi 14). It can innately cast the following spells, requiring only verbal Componenti

At will: detect evil and good, detect magic, detect thoughts

3/day each: bless, create food and water, cure wounds, lesser restoration, protection from veleno, sanctuary, shield

1/day each: dream, greater restoration, scrying

Magic Armi. The couatl's weapon attacks are magical.

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

            1. Azioni

Bite. Arma da Mischia Attacco: +8 a colpire, portata 5 m, una creatura. Colpito: 8 (1d6+5) perforanti damage, and the target must succeed on a DC 13 Costituzione tiro salvezza or be avvelenata for 24 hours. Until this veleno ends, the target is priva di sensi. Another creature can use an action to shake the target awake.

Constrict. Arma da Mischia Attacco: +6 a colpire, portata 10 m, one Media or piccolaer creature. Colpito: 10 (2d6+3) contundenti damage, and the target is afferrata (escape DC 15). Until this grapple ends, the target is trattenuta, and the couatl can't constrict another target.

Change Shape. The couatl magically polymorphs into a umanoide or bestia that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Forza, Destrezza, and other Azioni are replaced by those of the new form, and it gains any statistics and capabilities (except class features, azioni leggendarie, and lair Azioni) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.