Vai al contenuto

Treant: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Treant (formattato)
 
Traduzione mostri: Treant
Riga 2: Riga 2:
''Huge plant, chaotic good''
''Huge plant, chaotic good''


'''Armor Class''' 16 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 16 (natural armor)


'''Hit Points''' 138 (12d12+60)
'''Punti Ferita''' 138 (12d12+60)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX   | CON     | INT     | WIS     | CHA     |
! STR
|---------|--------|---------|---------|---------|---------|
| DEX
| 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| ---------
| ---------
| ---------
! 23 (+6)
| 8 (-1)
| 21 (+5)
| 12 (+1)
| 16 (+3)
| 12 (+1)
|}


'''Damage Resistances''' bludgeoning, piercing
'''Danno Resistances''' bludgeoning, piercing


'''Damage Vulnerabilities''' fire
'''Danno Vulnerabilities''' fire


'''Senses''' passive Perception 13
'''Senses''' passive Percezione 13


'''Languages''' Common, Druidic, Elvish, Sylvan
'''Linguaggi''' Common, Druidic, Elvish, Sylvan


'''Challenge''' 9 (5,000 XP)
'''Challenge''' 9 (5,000 XP)


****'''False Appearance'''**'''. While the treant remains motionless, it is indistinguishable from a normal tree.
'''''False Appearance'''''. While the treant remains motionless, it is indistinguishable from a normal tree.


'''**'''Siege Monster'''**'''. The treant deals double damage to objects and structures.
'''''Siege [[:Categoria:Mostri|mostro]]'''''. The treant deals double damage to objects and structures.


###### Actions
###### Actions


'''**'''Multiattack'''**'''. The treant makes two slam attacks.
'''''Multiattack'''''. The treant makes two slam attacks.


'''**'''Slam'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 16 (3d6+6) bludgeoning damage.
'''''Slam'''''. ''Arma da Mischia Attacco:'' +10 to hit, reach 5 ft., one target. ''Colpito:'' 16 (3d6+6) bludgeoning damage.


'''**'''Rock'''**'''. ''Ranged Weapon Attack:'' +10 to hit, range 60/180 ft., one target. ''Hit:'' 28 (4d10+6) bludgeoning damage.
'''''Rock'''''. ''Arma a Distanza Attacco:'' +10 to hit, range 60/180 ft., one target. ''Colpito:'' 28 (4d10+6) bludgeoning damage.


'''**'''Animate Trees (1/Day)'''****. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
'''''Animate Trees (1/Day)'''''. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligenza and Carisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Treant -->

Versione delle 15:07, 3 lug 2026

Treant

Huge plant, chaotic good

classe Armatura 16 (natural armor)

Punti Ferita 138 (12d12+60)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|---------|---------|---------| | 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |

Danno Resistances bludgeoning, piercing

Danno Vulnerabilities fire

Senses passive Percezione 13

Linguaggi Common, Druidic, Elvish, Sylvan

Challenge 9 (5,000 XP)

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege mostro. The treant deals double damage to objects and structures.

            1. Actions

Multiattack. The treant makes two slam attacks.

Slam. Arma da Mischia Attacco: +10 to hit, reach 5 ft., one target. Colpito: 16 (3d6+6) bludgeoning damage.

Rock. Arma a Distanza Attacco: +10 to hit, range 60/180 ft., one target. Colpito: 28 (4d10+6) bludgeoning damage.

Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligenza and Carisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.