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Reimport Monsters: Sprite (formattato)
 
Traduzione mostri: Sprite
Riga 2: Riga 2:
''Tiny fey, neutral good''
''Tiny fey, neutral good''


'''Armor Class''' 15 (leather armor)
'''[[:Categoria:Classi|classe]] Armatura''' 15 (leather armor)


'''Hit Points''' 2 (1d4)
'''Punti Ferita''' 2 (1d4)


'''Speed''' 10 ft., fly 40 ft.
'''Velocità''' 10 ft., fly 40 ft.


{| class="wikitable"
| STR   | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|--------|---------|---------|---------|---------|---------|
| DEX
| 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| ---------
| ---------
| ---------
! 3 (-4)
| 18 (+4)
| 10 (+0)
| 14 (+2)
| 13 (+1)
| 11 (+0)
|}


'''Skills''' Perception +3, Stealth +8
'''Abilità''' Percezione +3, Furtività +8


'''Senses''' passive Perception 13
'''Senses''' passive Percezione 13


'''Languages''' Common, Elvish, Sylvan
'''Linguaggi''' Common, Elvish, Sylvan


'''Challenge''' 1/4 (50 XP)
'''Challenge''' 1/4 (50 XP)
Riga 39: Riga 22:
###### Actions
###### Actions


****'''Longsword'''**'''. ''Melee Weapon Attack:'' +2 to hit, reach 5 ft., one target. ''Hit:'' 1 slashing damage.
'''''Longsword'''''. ''Arma da Mischia Attacco:'' +2 to hit, reach 5 ft., one target. ''Colpito:'' 1 slashing damage.


'''**'''Shortbow'''**'''. ''Ranged Weapon Attack:'' +6 to hit, range 40/160 ft., one target. ''Hit:'' 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
'''''Shortbow'''''. ''Arma a Distanza Attacco:'' +6 to hit, range 40/160 ft., one target. ''Colpito:'' 1 piercing damage, and the target must succeed on a DC 10 Costituzione saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.


'''**'''Heart Sight'''**'''. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
'''''Heart Sight'''''. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Carisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.


'''**'''Invisibility'''****. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
'''''Invisibility'''''. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Sprite -->

Versione delle 15:07, 3 lug 2026

Sprite

Tiny fey, neutral good

classe Armatura 15 (leather armor)

Punti Ferita 2 (1d4)

Velocità 10 ft., fly 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|---------|---------|---------| | 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |

Abilità Percezione +3, Furtività +8

Senses passive Percezione 13

Linguaggi Common, Elvish, Sylvan

Challenge 1/4 (50 XP)

            1. Actions

Longsword. Arma da Mischia Attacco: +2 to hit, reach 5 ft., one target. Colpito: 1 slashing damage.

Shortbow. Arma a Distanza Attacco: +6 to hit, range 40/160 ft., one target. Colpito: 1 piercing damage, and the target must succeed on a DC 10 Costituzione saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Carisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.