Sprite: differenze tra le versioni
Reimport Monsters: Sprite (formattato) |
Traduzione mostri: Sprite |
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| Riga 2: | Riga 2: | ||
''Tiny fey, neutral good'' | ''Tiny fey, neutral good'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 15 (leather armor) | ||
''' | '''Punti Ferita''' 2 (1d4) | ||
''' | '''Velocità''' 10 ft., fly 40 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|--------|---------|---------|---------|---------|---------| | |||
| DEX | | 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| 18 (+4) | |||
| 10 (+0) | |||
| 14 (+2) | |||
| 13 (+1) | |||
| 11 (+0) | |||
| | |||
''' | '''Abilità''' Percezione +3, Furtività +8 | ||
'''Senses''' passive | '''Senses''' passive Percezione 13 | ||
''' | '''Linguaggi''' Common, Elvish, Sylvan | ||
'''Challenge''' 1/4 (50 XP) | '''Challenge''' 1/4 (50 XP) | ||
| Riga 39: | Riga 22: | ||
###### Actions | ###### Actions | ||
'''''Longsword'''''. ''Arma da Mischia Attacco:'' +2 to hit, reach 5 ft., one target. ''Colpito:'' 1 slashing damage. | |||
'' | '''''Shortbow'''''. ''Arma a Distanza Attacco:'' +6 to hit, range 40/160 ft., one target. ''Colpito:'' 1 piercing damage, and the target must succeed on a DC 10 Costituzione saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. | ||
'' | '''''Heart Sight'''''. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Carisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. | ||
''' | '''''Invisibility'''''. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Sprite --> | |||
Versione delle 15:07, 3 lug 2026
Sprite
Tiny fey, neutral good
classe Armatura 15 (leather armor)
Punti Ferita 2 (1d4)
Velocità 10 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|---------|---------|---------| | 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Abilità Percezione +3, Furtività +8
Senses passive Percezione 13
Linguaggi Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
- Actions
Longsword. Arma da Mischia Attacco: +2 to hit, reach 5 ft., one target. Colpito: 1 slashing damage.
Shortbow. Arma a Distanza Attacco: +6 to hit, range 40/160 ft., one target. Colpito: 1 piercing damage, and the target must succeed on a DC 10 Costituzione saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Carisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.